mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
This commit is contained in:
parent
1fe7a6581b
commit
e8dbc36bd2
Notes:
Henri Verbeet
2024-06-11 16:55:09 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/787
@ -794,6 +794,9 @@ static uint32_t write_fx_2_initial_value(const struct hlsl_ir_var *var, struct f
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case HLSL_CLASS_MATRIX:
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case HLSL_CLASS_STRUCT:
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/* FIXME: write actual initial value */
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if (var->default_values)
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hlsl_fixme(fx->ctx, &var->loc, "Write default values.\n");
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offset = put_u32(buffer, 0);
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for (uint32_t i = 1; i < size / sizeof(uint32_t); ++i)
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@ -1010,6 +1013,8 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st
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{
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/* FIXME: write default value */
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set_u32(buffer, value_offset, 0);
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if (var->default_values)
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hlsl_fixme(fx->ctx, &var->loc, "Write default values.\n");
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put_u32(buffer, 0); /* Annotations count */
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if (has_annotations(var))
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@ -167,6 +167,8 @@ void hlsl_free_var(struct hlsl_ir_var *decl)
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for (k = 0; k <= HLSL_REGSET_LAST_OBJECT; ++k)
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vkd3d_free((void *)decl->objects_usage[k]);
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vkd3d_free(decl->default_values);
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for (i = 0; i < decl->state_block_count; ++i)
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hlsl_free_state_block(decl->state_blocks[i]);
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vkd3d_free(decl->state_blocks);
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@ -1247,6 +1249,7 @@ struct hlsl_ir_var *hlsl_new_synthetic_var_named(struct hlsl_ctx *ctx, const cha
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list_add_tail(&ctx->dummy_scope->vars, &var->scope_entry);
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else
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list_add_tail(&ctx->globals->vars, &var->scope_entry);
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var->is_synthetic = true;
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}
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return var;
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}
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@ -3086,6 +3089,33 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
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vkd3d_string_buffer_cleanup(&buffer);
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}
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void hlsl_dump_var_default_values(const struct hlsl_ir_var *var)
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{
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unsigned int k, component_count = hlsl_type_component_count(var->data_type);
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struct vkd3d_string_buffer buffer;
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vkd3d_string_buffer_init(&buffer);
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if (!var->default_values)
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{
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vkd3d_string_buffer_printf(&buffer, "var \"%s\" has no default values.\n", var->name);
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vkd3d_string_buffer_trace(&buffer);
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vkd3d_string_buffer_cleanup(&buffer);
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return;
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}
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vkd3d_string_buffer_printf(&buffer, "var \"%s\" default values:", var->name);
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for (k = 0; k < component_count; ++k)
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{
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if (k % 4 == 0)
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vkd3d_string_buffer_printf(&buffer, "\n ");
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vkd3d_string_buffer_printf(&buffer, " 0x%08x", var->default_values[k].value.u);
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}
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vkd3d_string_buffer_printf(&buffer, "\n");
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vkd3d_string_buffer_trace(&buffer);
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vkd3d_string_buffer_cleanup(&buffer);
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}
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void hlsl_replace_node(struct hlsl_ir_node *old, struct hlsl_ir_node *new)
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{
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struct hlsl_src *src, *next;
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@ -396,6 +396,14 @@ struct hlsl_reg_reservation
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unsigned int offset_index;
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};
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union hlsl_constant_value_component
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{
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uint32_t u;
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int32_t i;
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float f;
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double d;
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};
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struct hlsl_ir_var
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{
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struct hlsl_type *data_type;
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@ -418,6 +426,15 @@ struct hlsl_ir_var
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/* Scope that contains annotations for this variable. */
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struct hlsl_scope *annotations;
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/* Array of default values the variable was initialized with, one for each component.
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* Only for variables that need it, such as uniforms and variables inside constant buffers.
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* This pointer is NULL for others. */
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struct hlsl_default_value
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{
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/* Default value, in case the component is a numeric value. */
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union hlsl_constant_value_component value;
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} *default_values;
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/* A dynamic array containing the state block on the variable's declaration, if any.
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* An array variable may contain multiple state blocks.
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* A technique pass will always contain one.
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@ -460,6 +477,7 @@ struct hlsl_ir_var
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uint32_t is_uniform : 1;
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uint32_t is_param : 1;
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uint32_t is_separated_resource : 1;
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uint32_t is_synthetic : 1;
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};
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/* This struct is used to represent assignments in state block entries:
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@ -775,13 +793,7 @@ struct hlsl_ir_constant
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struct hlsl_ir_node node;
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struct hlsl_constant_value
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{
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union hlsl_constant_value_component
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{
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uint32_t u;
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int32_t i;
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float f;
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double d;
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} u[4];
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union hlsl_constant_value_component u[4];
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} value;
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/* Constant register of type 'c' where the constant value is stored for SM1. */
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struct hlsl_reg reg;
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@ -1249,6 +1261,7 @@ void hlsl_block_cleanup(struct hlsl_block *block);
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bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block);
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void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
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void hlsl_dump_var_default_values(const struct hlsl_ir_var *var);
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void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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@ -1286,13 +1286,13 @@ static struct hlsl_block *make_block(struct hlsl_ctx *ctx, struct hlsl_ir_node *
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return block;
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}
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static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct vkd3d_shader_location *loc)
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static union hlsl_constant_value_component evaluate_static_expression(struct hlsl_ctx *ctx,
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struct hlsl_block *block, struct hlsl_type *dst_type, const struct vkd3d_shader_location *loc)
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{
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union hlsl_constant_value_component ret = {0};
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struct hlsl_ir_constant *constant;
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struct hlsl_ir_node *node;
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struct hlsl_block expr;
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unsigned int ret = 0;
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struct hlsl_src src;
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LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry)
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@ -1305,29 +1305,32 @@ static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, str
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case HLSL_IR_LOAD:
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case HLSL_IR_INDEX:
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continue;
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case HLSL_IR_STORE:
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if (hlsl_ir_store(node)->lhs.var->is_synthetic)
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break;
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/* fall-through */
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case HLSL_IR_CALL:
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case HLSL_IR_IF:
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case HLSL_IR_LOOP:
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case HLSL_IR_JUMP:
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case HLSL_IR_RESOURCE_LOAD:
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case HLSL_IR_RESOURCE_STORE:
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case HLSL_IR_STORE:
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case HLSL_IR_SWITCH:
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case HLSL_IR_STATEBLOCK_CONSTANT:
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hlsl_error(ctx, &node->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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"Expected literal expression.");
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break;
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}
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}
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if (!hlsl_clone_block(ctx, &expr, &ctx->static_initializers))
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return 0;
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return ret;
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hlsl_block_add_block(&expr, block);
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if (!add_implicit_conversion(ctx, &expr, node_from_block(&expr),
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hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc))
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if (!add_implicit_conversion(ctx, &expr, node_from_block(&expr), dst_type, loc))
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{
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hlsl_block_cleanup(&expr);
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return 0;
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return ret;
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}
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/* Wrap the node into a src to allow the reference to survive the multiple const passes. */
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@ -1339,7 +1342,7 @@ static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, str
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if (node->type == HLSL_IR_CONSTANT)
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{
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constant = hlsl_ir_constant(node);
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ret = constant->value.u[0].u;
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ret = constant->value.u[0];
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}
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else
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{
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@ -1352,6 +1355,15 @@ static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, str
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return ret;
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}
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static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct vkd3d_shader_location *loc)
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{
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union hlsl_constant_value_component res;
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res = evaluate_static_expression(ctx, block, hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc);
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return res.u;
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}
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static bool expr_compatible_data_types(struct hlsl_type *t1, struct hlsl_type *t2)
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{
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/* Scalar vars can be converted to pretty much everything */
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@ -2087,12 +2099,27 @@ static void initialize_var_components(struct hlsl_ctx *ctx, struct hlsl_block *i
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dst_comp_type = hlsl_type_get_component_type(ctx, dst->data_type, *store_index);
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if (dst->default_values)
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{
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struct hlsl_default_value default_value = {0};
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if (!hlsl_clone_block(ctx, &block, instrs))
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return;
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default_value.value = evaluate_static_expression(ctx, &block, dst_comp_type, &src->loc);
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dst->default_values[*store_index] = default_value;
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hlsl_block_cleanup(&block);
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}
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else
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{
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if (!(conv = add_implicit_conversion(ctx, instrs, load, dst_comp_type, &src->loc)))
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return;
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if (!hlsl_new_store_component(ctx, &block, &dst_deref, *store_index, conv))
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return;
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hlsl_block_add_block(instrs, &block);
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}
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++*store_index;
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}
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@ -2348,6 +2375,7 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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{
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struct parse_variable_def *v, *v_next;
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struct hlsl_block *initializers;
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unsigned int component_count;
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struct hlsl_ir_var *var;
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struct hlsl_type *type;
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@ -2371,6 +2399,7 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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}
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type = var->data_type;
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component_count = hlsl_type_component_count(type);
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var->state_blocks = v->state_blocks;
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var->state_block_count = v->state_block_count;
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@ -2379,28 +2408,39 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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v->state_block_capacity = 0;
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v->state_blocks = NULL;
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if (var->state_blocks && hlsl_type_component_count(type) != var->state_block_count)
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if (var->state_blocks && component_count != var->state_block_count)
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{
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected %u state blocks, but got %u.",
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hlsl_type_component_count(type), var->state_block_count);
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"Expected %u state blocks, but got %u.", component_count, var->state_block_count);
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free_parse_variable_def(v);
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continue;
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}
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if (v->initializer.args_count)
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{
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bool is_default_values_initializer = (ctx->cur_buffer != ctx->globals_buffer)
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|| (var->storage_modifiers & HLSL_STORAGE_UNIFORM);
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if (is_default_values_initializer)
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{
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assert(!var->default_values);
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if (!(var->default_values = hlsl_calloc(ctx, component_count, sizeof(*var->default_values))))
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{
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free_parse_variable_def(v);
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continue;
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}
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}
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if (v->initializer.braces)
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{
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unsigned int size = initializer_size(&v->initializer);
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unsigned int store_index = 0;
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unsigned int k;
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if (hlsl_type_component_count(type) != size)
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if (component_count != size)
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{
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hlsl_error(ctx, &v->loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
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"Expected %u components in initializer, but got %u.",
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hlsl_type_component_count(type), size);
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"Expected %u components in initializer, but got %u.", component_count, size);
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free_parse_variable_def(v);
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continue;
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}
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@ -2420,11 +2460,19 @@ static struct hlsl_block *initialize_vars(struct hlsl_ctx *ctx, struct list *var
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add_assignment(ctx, v->initializer.instrs, &load->node, ASSIGN_OP_ASSIGN, v->initializer.args[0]);
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}
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if (var->storage_modifiers & HLSL_STORAGE_STATIC)
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if (is_default_values_initializer)
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{
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hlsl_dump_var_default_values(var);
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}
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else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
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{
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hlsl_block_add_block(&ctx->static_initializers, v->initializer.instrs);
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}
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else
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{
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hlsl_block_add_block(initializers, v->initializer.instrs);
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}
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}
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else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
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{
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struct hlsl_ir_node *cast, *store, *zero;
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@ -5718,8 +5766,7 @@ hlsl_prog:
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| hlsl_prog buffer_declaration buffer_body
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| hlsl_prog declaration_statement
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{
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if (!list_empty(&$2->instrs))
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hlsl_fixme(ctx, &@2, "Uniform initializer.");
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hlsl_block_add_block(&ctx->static_initializers, $2);
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destroy_block($2);
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}
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| hlsl_prog preproc_directive
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@ -218,6 +218,14 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct hlsl_block *block,
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uniform->is_uniform = 1;
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uniform->is_param = temp->is_param;
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uniform->buffer = temp->buffer;
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if (temp->default_values)
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{
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/* Transfer default values from the temp to the uniform. */
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assert(!uniform->default_values);
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assert(hlsl_type_component_count(temp->data_type) == hlsl_type_component_count(uniform->data_type));
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uniform->default_values = temp->default_values;
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temp->default_values = NULL;
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}
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if (!(new_name = hlsl_sprintf_alloc(ctx, "<temp-%s>", temp->name)))
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return;
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@ -1,7 +1,7 @@
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% Note that, except for effects, default values do not affect the execution.
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% The default values are intended to be obtained using reflection.
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[pixel shader todo]
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[pixel shader]
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float2 a = {1, 2};
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float4x2 b = {1, 2, 3, 4, 5, 6, 7, 8};
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@ -17,7 +17,7 @@ if(sm<4) uniform 8 float4 10 20 0 0
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if(sm>=4) uniform 0 float4 10 20 0 0
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if(sm>=4) uniform 4 float4 10 30 50 70
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if(sm>=4) uniform 8 float4 20 40 60 80
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todo(sm<6) draw quad
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todo(glsl) draw quad
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probe all rgba (10, 20, 50, 60)
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@ -28,7 +28,7 @@ float4 b = a; // initial value must be a literal expression.
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float4 main() : sv_target { return 0; }
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6)]
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float a = 7;
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float4 b = {1, 2, a, 4}; // initial value must be a literal expression.
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@ -49,7 +49,7 @@ float4 main() : sv_target
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}
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[pixel shader todo]
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[pixel shader]
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static const float a = 7;
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float4 b = {1, 2, a, 4}; // static constant values are allowed on the initializer.
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@ -57,11 +57,11 @@ float4 main() : sv_target { return b; }
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[test]
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uniform 0 float4 10.0 20.0 30.0 40.0
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todo(sm<6) draw quad
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todo(glsl) draw quad
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probe all rgba (10, 20, 30, 40)
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[pixel shader todo]
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[pixel shader]
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float4 a = {3, 5, float2(4, 4)}; // numeric type initializers are allowed.
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float4 main() : sv_target
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@ -71,11 +71,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 10.0 20.0 30.0 40.0
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todo(sm<6) draw quad
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todo(glsl) draw quad
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probe all rgba (20, 40, 60, 80)
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[pixel shader todo]
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[pixel shader]
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int4 a[2] = {10, 20, float3x2(1, 2, 3, 4, 5, 6)}; // matrix numeric type initializers are allowed.
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float4 main() : sv_target
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@ -88,11 +88,11 @@ if(sm<4) uniform 0 float4 10 20 30 40
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if(sm<4) uniform 4 float4 50 60 70 80
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if(sm>=4) uniform 0 int4 10 20 30 40
|
||||
if(sm>=4) uniform 4 int4 50 60 70 80
|
||||
todo(sm<6) draw quad
|
||||
todo(glsl) draw quad
|
||||
probe all rgba (100, 120, 140, 160)
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
struct apple
|
||||
{
|
||||
float3 a[2];
|
||||
@ -111,7 +111,7 @@ if(sm<4) uniform 8 float4 70 90 0 0
|
||||
if(sm<4) uniform 12 float4 80 100 0 0
|
||||
if(sm>=4) uniform 8 int4 70 90 0 0
|
||||
if(sm>=4) uniform 12 int4 80 100 0 0
|
||||
todo(sm<6) draw quad
|
||||
todo(glsl) draw quad
|
||||
probe all rgba (70, 80, 90, 100)
|
||||
|
||||
|
||||
@ -148,7 +148,7 @@ cbuffer buff
|
||||
float4 main() : sv_target { return 0; }
|
||||
|
||||
|
||||
[pixel shader fail(sm<6) todo]
|
||||
[pixel shader fail(sm<6)]
|
||||
cbuffer buff
|
||||
{
|
||||
float a = 7;
|
||||
@ -236,7 +236,7 @@ float4 main() : sv_target
|
||||
}
|
||||
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
static const float3x2 mat = {10, 20, 30, 40, 50, 60};
|
||||
static const float4 array[2] = {1, 2, 3, 4, 5, 6, 7, 8};
|
||||
static const int idx = 1;
|
||||
|
@ -8,7 +8,7 @@ float4 main() : sv_target
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader todo]
|
||||
[pixel shader]
|
||||
typedef float4 sTring;
|
||||
sTring var = float4(1, 2, 3, 4);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user