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vkd3d-shader/d3d-asm: Dump unknown types as "<unknown>".
In analogy with "<continued>" and "<unused>".
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Notes:
Alexandre Julliard
2023-12-12 23:17:24 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/502
@ -633,7 +633,7 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
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if (type < ARRAY_SIZE(data_type_names))
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name = data_type_names[type];
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else
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name = "unknown";
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name = "<unknown>";
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vkd3d_string_buffer_printf(&compiler->buffer, "%s", name);
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}
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