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vkd3d-shader/hlsl: Add passes variables to the techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-01-23 23:03:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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@ -95,6 +95,7 @@ enum hlsl_base_type
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HLSL_TYPE_UAV,
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HLSL_TYPE_UAV,
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_PIXELSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_PASS,
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HLSL_TYPE_TECHNIQUE,
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HLSL_TYPE_TECHNIQUE,
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HLSL_TYPE_EFFECT_GROUP,
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HLSL_TYPE_EFFECT_GROUP,
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HLSL_TYPE_STRING,
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HLSL_TYPE_STRING,
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@ -1096,6 +1096,29 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters
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return true;
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return true;
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}
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}
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static bool add_pass(struct hlsl_ctx *ctx, const char *name, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_var *var;
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struct hlsl_type *type;
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type = hlsl_get_type(ctx->globals, "pass", false, false);
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if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL)))
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return false;
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if (!hlsl_add_var(ctx, var, false))
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{
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struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name);
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED,
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"Identifier \"%s\" was already declared in this scope.", var->name);
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hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name);
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hlsl_free_var(var);
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return false;
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}
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return true;
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}
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static bool add_technique(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope,
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static bool add_technique(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope,
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const char *typename, const struct vkd3d_shader_location *loc)
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const char *typename, const struct vkd3d_shader_location *loc)
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{
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{
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@ -5245,6 +5268,10 @@ name_opt:
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pass:
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pass:
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KW_PASS name_opt '{' '}'
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KW_PASS name_opt '{' '}'
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{
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if (!add_pass(ctx, $2, &@1))
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YYABORT;
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}
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annotations_list:
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annotations_list:
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variables_def_typed ';'
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variables_def_typed ';'
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