diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 6a5a6d0e..a990e021 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, {"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1}, + {"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1}, {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index bf2f757f..58188ce6 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -95,6 +95,7 @@ enum hlsl_base_type HLSL_TYPE_UAV, HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER, + HLSL_TYPE_PASS, HLSL_TYPE_TECHNIQUE, HLSL_TYPE_EFFECT_GROUP, HLSL_TYPE_STRING, diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index f33032f5..a132b154 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1096,6 +1096,29 @@ static bool add_func_parameter(struct hlsl_ctx *ctx, struct hlsl_func_parameters return true; } +static bool add_pass(struct hlsl_ctx *ctx, const char *name, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_var *var; + struct hlsl_type *type; + + type = hlsl_get_type(ctx->globals, "pass", false, false); + if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL))) + return false; + + if (!hlsl_add_var(ctx, var, false)) + { + struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name); + + hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED, + "Identifier \"%s\" was already declared in this scope.", var->name); + hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name); + hlsl_free_var(var); + return false; + } + + return true; +} + static bool add_technique(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope, const char *typename, const struct vkd3d_shader_location *loc) { @@ -5245,6 +5268,10 @@ name_opt: pass: KW_PASS name_opt '{' '}' + { + if (!add_pass(ctx, $2, &@1)) + YYABORT; + } annotations_list: variables_def_typed ';'