vkd3d-shader/hlsl: Add passes variables to the techniques.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-11 01:06:45 +01:00
committed by Alexandre Julliard
parent fe8881747b
commit e72f8f9a30
Notes: Alexandre Julliard 2024-01-23 23:03:22 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
3 changed files with 29 additions and 0 deletions

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@@ -95,6 +95,7 @@ enum hlsl_base_type
HLSL_TYPE_UAV,
HLSL_TYPE_PIXELSHADER,
HLSL_TYPE_VERTEXSHADER,
HLSL_TYPE_PASS,
HLSL_TYPE_TECHNIQUE,
HLSL_TYPE_EFFECT_GROUP,
HLSL_TYPE_STRING,