vkd3d-shader/hlsl: Add passes variables to the techniques.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-11-11 01:06:45 +01:00
committed by Alexandre Julliard
parent fe8881747b
commit e72f8f9a30
Notes: Alexandre Julliard 2024-01-23 23:03:22 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
3 changed files with 29 additions and 0 deletions

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@@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},