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vkd3d-shader/hlsl: Add passes variables to the techniques.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
fe8881747b
commit
e72f8f9a30
Notes:
Alexandre Julliard
2024-01-23 23:03:22 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/565
@@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
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{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
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{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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