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vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
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Notes:
Alexandre Julliard
2024-04-09 15:45:14 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/750
@ -8904,8 +8904,8 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t base_coordinate_id, component_idx;
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const struct vkd3d_shader_src_param *data;
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struct vkd3d_shader_register_info reg_info;
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struct vkd3d_shader_src_param data;
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unsigned int component_count;
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if (!spirv_compiler_get_register_info(compiler, &dst->reg, ®_info))
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@ -8917,8 +8917,9 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler,
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base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler,
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type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0);
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data = &src[instruction->src_count - 1];
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val_id = spirv_compiler_emit_load_src(compiler, data, dst->write_mask);
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data = src[instruction->src_count - 1];
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data.reg.data_type = VKD3D_DATA_UINT;
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val_id = spirv_compiler_emit_load_src(compiler, &data, dst->write_mask);
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component_count = vsir_write_mask_component_count(dst->write_mask);
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for (component_idx = 0; component_idx < component_count; ++component_idx)
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@ -116,7 +116,7 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID,
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[test]
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uniform 0 uint 1
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todo dispatch 2 1 1
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todo(sm<6) dispatch 2 1 1
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probe uav 1 (0) r (0.0)
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probe uav 1 (1) r (0.0)
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probe uav 1 (2) r (0.0)
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