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vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
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Alexandre Julliard
2024-04-09 15:45:14 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/750
@ -4419,11 +4419,11 @@ static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *comp
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{
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unsigned int component_count = vsir_write_mask_component_count(dst->write_mask);
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, val_id;
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uint32_t type_id, dst_type_id, val_id;
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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if (component_count > 1)
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{
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type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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val_id = vkd3d_spirv_build_op_composite_construct(builder,
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type_id, component_ids, component_count);
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}
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@ -4431,6 +4431,11 @@ static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *comp
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{
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val_id = *component_ids;
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}
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dst_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count);
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if (dst_type_id != type_id)
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val_id = vkd3d_spirv_build_op_bitcast(builder, dst_type_id, val_id);
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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}
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