vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().

This commit is contained in:
Conor McCarthy
2024-03-01 13:25:32 +10:00
committed by Alexandre Julliard
parent dc99159dd8
commit e72c3bab71
Notes: Alexandre Julliard 2024-04-09 15:45:14 -05:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/750
2 changed files with 5 additions and 4 deletions

View File

@@ -116,7 +116,7 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID,
[test]
uniform 0 uint 1
todo dispatch 2 1 1
todo(sm<6) dispatch 2 1 1
probe uav 1 (0) r (0.0)
probe uav 1 (1) r (0.0)
probe uav 1 (2) r (0.0)