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vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -352,7 +352,6 @@ XFAIL_TESTS = \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/logic-operations.shader_test \
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tests/max.shader_test \
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tests/nointerpolation.shader_test \
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tests/sampler-offset.shader_test \
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tests/trigonometry.shader_test
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endif
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@ -34,7 +34,8 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
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/* Use the synthetic name for the temp, rather than the uniform, so that we
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* can write the uniform name into the shader reflection data. */
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if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type, temp->loc, NULL, 0, &temp->reg_reservation)))
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if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type,
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temp->loc, NULL, temp->modifiers, &temp->reg_reservation)))
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return;
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list_add_before(&temp->scope_entry, &uniform->scope_entry);
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list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
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@ -76,7 +77,8 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
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return;
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}
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new_semantic.index = semantic->index;
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if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
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if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
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type, var->loc, &new_semantic, var->modifiers, NULL)))
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{
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hlsl_release_string_buffer(ctx, name);
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vkd3d_free((void *)new_semantic.name);
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@ -147,7 +149,8 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
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return;
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}
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new_semantic.index = semantic->index;
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if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL)))
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if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
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type, var->loc, &new_semantic, var->modifiers, NULL)))
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{
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vkd3d_free((void *)new_semantic.name);
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hlsl_release_string_buffer(ctx, name);
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@ -1203,7 +1203,14 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
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}
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if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
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instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
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{
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enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
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if (var->modifiers & HLSL_STORAGE_NOINTERPOLATION)
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mode = VKD3DSIM_CONSTANT;
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instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
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}
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}
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else
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{
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