vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-03-22 16:59:11 -05:00 committed by Alexandre Julliard
parent 8e07f65595
commit e6dabf22bf
3 changed files with 14 additions and 5 deletions

View File

@ -352,7 +352,6 @@ XFAIL_TESTS = \
tests/hlsl-vector-indexing-uniform.shader_test \ tests/hlsl-vector-indexing-uniform.shader_test \
tests/logic-operations.shader_test \ tests/logic-operations.shader_test \
tests/max.shader_test \ tests/max.shader_test \
tests/nointerpolation.shader_test \
tests/sampler-offset.shader_test \ tests/sampler-offset.shader_test \
tests/trigonometry.shader_test tests/trigonometry.shader_test
endif endif

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@ -34,7 +34,8 @@ static void prepend_uniform_copy(struct hlsl_ctx *ctx, struct list *instrs, stru
/* Use the synthetic name for the temp, rather than the uniform, so that we /* Use the synthetic name for the temp, rather than the uniform, so that we
* can write the uniform name into the shader reflection data. */ * can write the uniform name into the shader reflection data. */
if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type, temp->loc, NULL, 0, &temp->reg_reservation))) if (!(uniform = hlsl_new_var(ctx, temp->name, temp->data_type,
temp->loc, NULL, temp->modifiers, &temp->reg_reservation)))
return; return;
list_add_before(&temp->scope_entry, &uniform->scope_entry); list_add_before(&temp->scope_entry, &uniform->scope_entry);
list_add_tail(&ctx->extern_vars, &uniform->extern_entry); list_add_tail(&ctx->extern_vars, &uniform->extern_entry);
@ -76,7 +77,8 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
return; return;
} }
new_semantic.index = semantic->index; new_semantic.index = semantic->index;
if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL))) if (!(input = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
type, var->loc, &new_semantic, var->modifiers, NULL)))
{ {
hlsl_release_string_buffer(ctx, name); hlsl_release_string_buffer(ctx, name);
vkd3d_free((void *)new_semantic.name); vkd3d_free((void *)new_semantic.name);
@ -147,7 +149,8 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
return; return;
} }
new_semantic.index = semantic->index; new_semantic.index = semantic->index;
if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, var->loc, &new_semantic, 0, NULL))) if (!(output = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
type, var->loc, &new_semantic, var->modifiers, NULL)))
{ {
vkd3d_free((void *)new_semantic.name); vkd3d_free((void *)new_semantic.name);
hlsl_release_string_buffer(ctx, name); hlsl_release_string_buffer(ctx, name);

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@ -1203,7 +1203,14 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
} }
if (profile->type == VKD3D_SHADER_TYPE_PIXEL) if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT; {
enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
if (var->modifiers & HLSL_STORAGE_NOINTERPOLATION)
mode = VKD3DSIM_CONSTANT;
instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
}
} }
else else
{ {