vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-03-22 16:59:11 -05:00
committed by Alexandre Julliard
parent 8e07f65595
commit e6dabf22bf
3 changed files with 14 additions and 5 deletions

View File

@@ -1203,7 +1203,14 @@ static void write_sm4_dcl_semantic(struct hlsl_ctx *ctx, struct vkd3d_bytecode_b
}
if (profile->type == VKD3D_SHADER_TYPE_PIXEL)
instr.opcode |= VKD3DSIM_LINEAR << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
{
enum vkd3d_shader_interpolation_mode mode = VKD3DSIM_LINEAR;
if (var->modifiers & HLSL_STORAGE_NOINTERPOLATION)
mode = VKD3DSIM_CONSTANT;
instr.opcode |= mode << VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
}
}
else
{