libs/vkd3d-shader: Translate value preserving conversion instructions.

This commit is contained in:
Józef Kucia 2017-06-28 12:28:09 +02:00
parent 0cbd632bd3
commit e623583048

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@ -1754,7 +1754,10 @@ static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_i
{VKD3DSIH_ADD, SpvOpFAdd},
{VKD3DSIH_AND, SpvOpBitwiseAnd},
{VKD3DSIH_DIV, SpvOpFDiv},
{VKD3DSIH_FTOI, SpvOpConvertFToS},
{VKD3DSIH_FTOU, SpvOpConvertFToU},
{VKD3DSIH_IADD, SpvOpIAdd},
{VKD3DSIH_ITOF, SpvOpConvertSToF},
{VKD3DSIH_MUL, SpvOpFMul},
{VKD3DSIH_UTOF, SpvOpConvertUToF},
};
@ -2164,7 +2167,10 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
case VKD3DSIH_ADD:
case VKD3DSIH_AND:
case VKD3DSIH_DIV:
case VKD3DSIH_FTOI:
case VKD3DSIH_FTOU:
case VKD3DSIH_IADD:
case VKD3DSIH_ITOF:
case VKD3DSIH_MUL:
case VKD3DSIH_UTOF:
vkd3d_dxbc_compiler_emit_alu_instruction(compiler, instruction);