vkd3d-shader/hlsl: Support all() intrinsic.

This commit is contained in:
Nikolay Sivov
2023-02-15 19:38:47 +01:00
committed by Alexandre Julliard
parent 2142d31f13
commit e5b40092c2
Notes: Alexandre Julliard 2023-02-20 22:45:13 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/97
3 changed files with 96 additions and 0 deletions

63
tests/all.shader_test Normal file
View File

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[require]
shader model >= 4.0
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 1.6 1.3 0.5
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[test]
uniform 0 float4 1.0 0.0 1.3 0.5
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
uniform float2x2 f;
float4 main() : sv_target
{
return all(f);
}
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 3.0 4.0 0.0 0.0
draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[test]
uniform 0 float4 1.0 2.0 0.0 0.0
uniform 4 float4 0.0 4.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)