vkd3d-shader: Store UAV read information in the descriptor scan info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-25 10:48:27 +04:30
committed by Alexandre Julliard
parent 352b8118f3
commit e560db5027
3 changed files with 41 additions and 31 deletions

View File

@@ -616,6 +616,7 @@ enum vkd3d_shader_resource_data_type
enum vkd3d_shader_descriptor_info_flag
{
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ = 0x00000002,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
};
@@ -639,7 +640,6 @@ struct vkd3d_shader_scan_info
struct vkd3d_shader_descriptor_info *descriptors;
unsigned int descriptor_count;
unsigned int uav_read_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
unsigned int sampler_comparison_mode_mask; /* 16 */
bool use_vocp;
};