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vkd3d-shader: Store UAV read information in the descriptor scan info.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
352b8118f3
commit
e560db5027
@@ -616,6 +616,7 @@ enum vkd3d_shader_resource_data_type
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enum vkd3d_shader_descriptor_info_flag
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{
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VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
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VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ = 0x00000002,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
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};
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@@ -639,7 +640,6 @@ struct vkd3d_shader_scan_info
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struct vkd3d_shader_descriptor_info *descriptors;
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unsigned int descriptor_count;
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unsigned int uav_read_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
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unsigned int sampler_comparison_mode_mask; /* 16 */
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bool use_vocp;
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};
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