vkd3d-shader/hlsl: Implement the firstbitlow() intrinsic.

This commit is contained in:
Petrichor Park
2024-08-13 11:34:23 -05:00
committed by Henri Verbeet
parent e6d840170d
commit e35604dbf0
Notes: Henri Verbeet 2025-09-22 11:46:20 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/965
9 changed files with 135 additions and 4 deletions

View File

@@ -254,7 +254,7 @@ probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
format r32g32b32a32-uint
size (2d, 640, 480)
[pixel shader todo]
[pixel shader]
uint4 u;
uint4 main() : sv_target
@@ -264,10 +264,10 @@ uint4 main() : sv_target
[test]
uniform 0 uint4 0 0xffffffff 0x00001000 0x00760400
todo(sm<6 | msl & sm>=6) draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) u32(0xffffffff, 0, 12, 10)
[pixel shader todo]
[pixel shader]
uint4 main(float4 pos : sv_position) : sv_target
{
uint4x4 umat =
@@ -282,7 +282,7 @@ uint4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<6 | msl & sm>=6) draw quad
todo(msl & sm>=6) draw quad
probe(0, 0) u32(0, 1, 0, 2)
probe(1, 0) u32(0, 1, 0, 3)
probe(2, 0) u32(0, 1, 0, 2)