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vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and read_u32().
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committed by
Alexandre Julliard
parent
78343dcf87
commit
e33d3b3954
Notes:
Alexandre Julliard
2024-01-03 23:08:59 +01:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/534
@@ -841,7 +841,7 @@ struct vkd3d_shader_register
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unsigned int alignment;
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union
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{
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DWORD immconst_uint[VKD3D_VEC4_SIZE];
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uint32_t immconst_u32[VKD3D_VEC4_SIZE];
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float immconst_float[VKD3D_VEC4_SIZE];
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uint64_t immconst_uint64[VKD3D_DVEC2_SIZE];
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double immconst_double[VKD3D_DVEC2_SIZE];
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