vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".

For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
This commit is contained in:
Henri Verbeet
2023-12-05 23:24:36 +01:00
committed by Alexandre Julliard
parent 78343dcf87
commit e33d3b3954
Notes: Alexandre Julliard 2024-01-03 23:08:59 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/534
7 changed files with 41 additions and 41 deletions

View File

@@ -841,7 +841,7 @@ struct vkd3d_shader_register
unsigned int alignment;
union
{
DWORD immconst_uint[VKD3D_VEC4_SIZE];
uint32_t immconst_u32[VKD3D_VEC4_SIZE];
float immconst_float[VKD3D_VEC4_SIZE];
uint64_t immconst_uint64[VKD3D_DVEC2_SIZE];
double immconst_double[VKD3D_DVEC2_SIZE];