vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".

For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
This commit is contained in:
Henri Verbeet
2023-12-05 23:24:36 +01:00
committed by Alexandre Julliard
parent 78343dcf87
commit e33d3b3954
Notes: Alexandre Julliard 2024-01-03 23:08:59 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/534
7 changed files with 41 additions and 41 deletions

View File

@@ -987,7 +987,7 @@ static void shader_sm1_read_immconst(struct vkd3d_shader_sm1_parser *sm1, const
src_param->reg.idx[2].rel_addr = NULL;
src_param->reg.idx_count = 0;
src_param->reg.dimension = dimension;
memcpy(src_param->reg.u.immconst_uint, *ptr, count * sizeof(uint32_t));
memcpy(src_param->reg.u.immconst_u32, *ptr, count * sizeof(uint32_t));
src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
src_param->modifiers = 0;