vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".

For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
This commit is contained in:
Henri Verbeet
2023-12-05 23:24:36 +01:00
committed by Alexandre Julliard
parent 78343dcf87
commit e33d3b3954
Notes: Alexandre Julliard 2024-01-03 23:08:59 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/534
7 changed files with 41 additions and 41 deletions

View File

@@ -1112,12 +1112,12 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_float_literal(compiler, "", reg->u.immconst_float[0], "");
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
@@ -1135,18 +1135,18 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_float_literal(compiler, ", ", reg->u.immconst_float[3], "");
break;
case VKD3D_DATA_INT:
shader_print_int_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_uint[3], "");
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[1], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_uint[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[1], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[2], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_uint[3], "");
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[1], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[2], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
default:
shader_addline(buffer, "<unhandled data type %#x>", reg->data_type);
@@ -1891,16 +1891,16 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
case VKD3DSIH_DEFI:
vkd3d_string_buffer_printf(buffer, " %si%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[1], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[2], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_uint[3], "");
shader_print_int_literal(compiler, " = ", ins->src[0].reg.u.immconst_u32[0], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_u32[1], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_u32[2], "");
shader_print_int_literal(compiler, ", ", ins->src[0].reg.u.immconst_u32[3], "");
break;
case VKD3DSIH_DEFB:
vkd3d_string_buffer_printf(buffer, " %sb%u%s", compiler->colours.reg,
ins->dst[0].reg.idx[0].offset, compiler->colours.reset);
shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_uint[0], "");
shader_print_bool_literal(compiler, " = ", ins->src[0].reg.u.immconst_u32[0], "");
break;
default: