vkd3d-shader/spirv: Avoid using DXBC-specific definitions.

This commit is contained in:
Zebediah Figura
2022-03-12 15:47:38 -06:00
committed by Alexandre Julliard
parent ba08825ccd
commit e2aed38509
Notes: Alexandre Julliard 2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45
3 changed files with 11 additions and 6 deletions

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@@ -1085,6 +1085,8 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
#define SPIRV_MAX_SRC_COUNT 6
struct spirv_compiler;
struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
@@ -1237,7 +1239,6 @@ static inline void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
return NULL;
}
#define VKD3D_DXBC_MAX_SOURCE_COUNT 6
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
#define TAG_AON9 VKD3D_MAKE_TAG('A', 'o', 'n', '9')