vkd3d-shader/glsl: Implement VKD3DSIH_INE.

This commit is contained in:
Henri Verbeet
2024-04-26 23:50:31 +02:00
parent 3b3fe1da2c
commit e289c3999d
Notes: Henri Verbeet 2024-09-20 17:32:27 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1091
2 changed files with 34 additions and 10 deletions

View File

@@ -94,9 +94,9 @@ float4 main() : sv_target
[test]
if(sm<4) uniform 0 float4 1 0 0 0
if(sm>=4) uniform 0 uint4 1 0 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float4 0 0 0 0
if(sm>=4) uniform 0 uint4 0 0 0 0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)