vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-28 16:26:00 +02:00
committed by Alexandre Julliard
parent a4ed06bc5b
commit e242b46922
Notes: Alexandre Julliard 2023-10-19 23:22:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/381
6 changed files with 58 additions and 5 deletions

View File

@@ -154,6 +154,25 @@ enum vkd3d_shader_compile_option_pack_matrix_order
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
};
/** Individual options to enable various backward compatibility features. \since 1.10 */
enum vkd3d_shader_compile_option_backward_compatibility
{
/**
* Causes compiler to convert SM1-3 semantics to corresponding System Value semantics,
* when compiling HLSL sources for SM4+ targets.
*
* This option does the following conversions:
*
* - POSITION to SV_Position for vertex shader outputs, pixel shader inputs,
* and geometry shader inputs and outputs;
* - COLORN to SV_TargetN for pixel shader outputs;
* - DEPTH to SV_Depth for pixel shader outputs.
*/
VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES = 0x00000001,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY),
};
enum vkd3d_shader_compile_option_name
{
/**
@@ -193,6 +212,14 @@ enum vkd3d_shader_compile_option_name
* \since 1.9
*/
VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER = 0x00000007,
/**
* This option is used to enable various backward compatibility features.
*
* \a value is a mask of values from enum vkd3d_shader_compile_option_backward_compatibility.
*
* \since 1.10
*/
VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY = 0x00000008,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};