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vkd3d-shader/fx: Add an option to include empty buffers in the effect binary.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
c509c85f63
commit
e1e6367210
Notes:
Alexandre Julliard
2024-04-03 00:23:27 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/742
@@ -3622,6 +3622,10 @@ static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compil
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ctx->warn_implicit_truncation = option->value;
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break;
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case VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS:
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ctx->include_empty_buffers = option->value;
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break;
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default:
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break;
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}
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