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vkd3d-shader: Exclude descriptor arrays from push constant buffer searches.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2433,6 +2433,9 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_
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unsigned int reg_idx = cb->range.first;
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unsigned int reg_idx = cb->range.first;
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unsigned int i;
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unsigned int i;
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if (cb->range.first != cb->range.last)
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return NULL;
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for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
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for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
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{
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{
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struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];
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struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];
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