From e1b334aff8c1f1aa78f13701d24e98d5907455ca Mon Sep 17 00:00:00 2001 From: Conor McCarthy Date: Tue, 27 Jul 2021 23:39:59 +1000 Subject: [PATCH] vkd3d-shader: Exclude descriptor arrays from push constant buffer searches. Signed-off-by: Conor McCarthy Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- libs/vkd3d-shader/spirv.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 584f7c1a..2ea70463 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2433,6 +2433,9 @@ static struct vkd3d_push_constant_buffer_binding *vkd3d_dxbc_compiler_find_push_ unsigned int reg_idx = cb->range.first; unsigned int i; + if (cb->range.first != cb->range.last) + return NULL; + for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i) { struct vkd3d_push_constant_buffer_binding *current = &compiler->push_constants[i];