vkd3d-shader: Remove some newlines from vkd3d-shader error messages.

This commit is contained in:
Henri Verbeet
2025-05-23 19:48:37 +02:00
parent c4c7f10d99
commit e17a98f870
Notes: Henri Verbeet 2025-05-27 21:08:31 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1511
5 changed files with 13 additions and 13 deletions

View File

@@ -388,7 +388,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
{
WARN("Invalid data size %#zx.\n", section->data.size);
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE,
"Section size %zu is smaller than the minimum signature header size.\n", section->data.size);
"Section size %zu is smaller than the minimum signature header size.", section->data.size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
@@ -402,7 +402,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
{
WARN("Invalid header size %#x.\n", header_size);
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_SIGNATURE,
"Signature header size %#x is invalid.\n", header_size);
"Signature header size %#x is invalid.", header_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
skip_dword_unknown(&ptr, i - 2);
@@ -438,7 +438,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
|| !(e[i].semantic_name = vkd3d_strdup(name)))
{
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_STRING_REFERENCE,
"Element %u has invalid semantic name reference %#zx (data size %#zx).\n",
"Element %u has invalid semantic name reference %#zx (data size %#zx).",
i, name_offset, section->data.size);
fail = true;
}
@@ -447,7 +447,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s
if ((e[i].component_type = read_u32(&ptr)) > VKD3D_SHADER_COMPONENT_FLOAT)
{
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_COMPONENT_TYPE,
"Element %u has invalid component type %#x.\n", i, e[i].component_type);
"Element %u has invalid component type %#x.", i, e[i].component_type);
fail = true;
}
e[i].register_index = read_u32(&ptr);
@@ -531,7 +531,7 @@ static int shdr_parse_features(const struct vkd3d_shader_dxbc_section_desc *sect
{
WARN("Invalid data size %#zx.\n", section->data.size);
vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_DXBC_INVALID_CHUNK_SIZE,
"SFI0 section size %zu is too small to contain flags.\n", section->data.size);
"SFI0 section size %zu is too small to contain flags.", section->data.size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
flags = read_u64(&ptr);