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vkd3d-shader/fx: Fix the total buffer size calculation in write_fx_4_buffer().
The total size should take variable alignment/padding into account. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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committed by
Henri Verbeet
parent
2e40154801
commit
c4c7f10d99
Notes:
Henri Verbeet
2025-05-24 21:48:20 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1510
@@ -3234,7 +3234,7 @@ static void write_fx_4_buffer(struct hlsl_buffer *b, struct fx_write_context *fx
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continue;
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write_fx_4_numeric_variable(var, shared, fx);
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size += get_fx_4_type_size(var->data_type);
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size = max(size, get_fx_4_type_size(var->data_type) + var->buffer_offset * 4);
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++count;
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}
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