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vkd3d-shader/hlsl: Support expressions as register offsets.
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Notes:
Henri Verbeet
2024-07-08 18:04:49 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/792
@@ -30,7 +30,7 @@ todo(glsl) draw quad
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probe (0, 0) rgba (1, 1, 1, 99)
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% Bracket syntax for registers. Ignored in SM>=6.
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[pixel shader todo]
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[pixel shader]
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Texture2D tex1 : register(t[1], space0);
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float4 main() : sv_target
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@@ -39,7 +39,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(glsl) draw quad
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if(sm>=6) probe (0, 0) rgba (0, 0, 0, 99)
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if(sm<6) probe (0, 0) rgba (1, 1, 1, 99)
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