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vkd3d-shader/hlsl: Support expressions as register offsets.
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Notes:
Henri Verbeet
2024-07-08 18:04:49 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/792
@@ -296,7 +296,7 @@ uniform 0 float 1.0
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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[pixel shader todo]
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[pixel shader]
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// Numeric expr, no offset in the identifier. DXC ignores this.
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float a : register (c[1 + 1 * 2 * 0]);
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@@ -308,11 +308,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 1.0
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uniform 4 float 2.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
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[pixel shader todo]
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[pixel shader]
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// Numeric expr. DXC also ignores this.
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float a : register (c0[1 + 1 * 2 * 0]);
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@@ -324,11 +324,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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// Float offsets truncate.
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float a : register (c0[0.6 + 0.6]);
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@@ -340,11 +340,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo]
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[pixel shader]
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// Booleans are interpreted as integers in the usual way.
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float a : register (c0[true + false * true]);
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@@ -356,11 +356,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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uniform 4 float 1.0
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todo(glsl|sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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if(sm>=6) probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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// Negative offsets. DXC fails to compile this.
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float a : register (c2[-1]);
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@@ -371,7 +371,7 @@ float4 main() : sv_target
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[test]
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uniform 4 float 1.0
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todo draw quad
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todo(glsl) draw quad
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probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
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% Weird FXC behavior.
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@@ -484,7 +484,7 @@ size (2d, 1, 2)
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[require]
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shader model >= 4.0
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[pixel shader todo]
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[pixel shader]
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Texture2D tex : register(t[1]);
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sampler sam : register(s[1]);
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@@ -494,6 +494,6 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(glsl) draw quad
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if(sm<6) probe (0, 0) rgba(2.0, 2.0, 2.0, 2.0)
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if(sm>=6) probe (0, 0) rgba(0.5, 0.5, 0.5, 0.5)
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@@ -30,7 +30,7 @@ todo(glsl) draw quad
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probe (0, 0) rgba (1, 1, 1, 99)
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% Bracket syntax for registers. Ignored in SM>=6.
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[pixel shader todo]
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[pixel shader]
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Texture2D tex1 : register(t[1], space0);
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float4 main() : sv_target
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@@ -39,7 +39,7 @@ float4 main() : sv_target
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}
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[test]
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todo(sm<6) draw quad
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todo(glsl) draw quad
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if(sm>=6) probe (0, 0) rgba (0, 0, 0, 99)
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if(sm<6) probe (0, 0) rgba (1, 1, 1, 99)
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