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vkd3d-shader/hlsl: Remove a redundant definition of the "float" type.
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Alexandre Julliard
2024-01-17 22:43:18 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/463
@ -3363,7 +3363,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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effect_types[] =
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effect_types[] =
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{
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{
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{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
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{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
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{"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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