vkd3d-shader/hlsl: Improve tracking of used components running DCE before.

track_object_components_usage() had to be improved to also
register derefs on resource stores.
It was not doing it because it assumed that for every resource store
there was a resource load already, which was true, before calling DCE.
This commit is contained in:
Francisco Casas
2024-05-06 23:37:31 -04:00
committed by Alexandre Julliard
parent 657e460d11
commit e0a801e796
Notes: Alexandre Julliard 2024-05-13 22:57:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/851
2 changed files with 32 additions and 23 deletions

View File

@@ -318,7 +318,7 @@ probe all rgba (2.0, 3.0, 3.0, 2.0)
% Objects can be used, but their types have to be identical.
[pixel shader todo(sm<4)]
[pixel shader]
Texture2D t;
float4 main() : sv_target