libs/vkd3d-shader: Use signed integer format when masking bitfield instruction operands.

This shouldn't be strictly needed, but it fixes bfi on Nvidia.
This commit is contained in:
Józef Kucia 2017-06-28 12:28:09 +02:00
parent 2c139bdf81
commit dffa2ad80f

View File

@ -1977,7 +1977,8 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
for (j = src_count - 2; j < src_count; ++j)
{
src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id);
uint32_t int_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1);
src_ids[j] = vkd3d_spirv_build_op_and(builder, int_type_id, src_ids[j], mask_id);
}
result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,