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libs/vkd3d-shader: Use signed integer format when masking bitfield instruction operands.
This shouldn't be strictly needed, but it fixes bfi on Nvidia.
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@ -1977,7 +1977,8 @@ static void vkd3d_dxbc_compiler_emit_bitfield_instruction(struct vkd3d_dxbc_comp
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for (j = src_count - 2; j < src_count; ++j)
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{
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src_ids[j] = vkd3d_spirv_build_op_and(builder, type_id, src_ids[j], mask_id);
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uint32_t int_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_INT, 1);
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src_ids[j] = vkd3d_spirv_build_op_and(builder, int_type_id, src_ids[j], mask_id);
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}
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result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
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