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vkd3d: Move the full stops before the newline.
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Alexandre Julliard
2024-05-22 23:00:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/874
@ -1334,11 +1334,11 @@ static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_dev
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fragment_shader_interlock_features = &info->fragment_shader_interlock_features;
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fragment_shader_interlock_features = &info->fragment_shader_interlock_features;
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TRACE(" VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:\n");
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TRACE(" VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:\n");
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TRACE(" fragmentShaderSampleInterlock: %#x.\n.",
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TRACE(" fragmentShaderSampleInterlock: %#x.\n",
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fragment_shader_interlock_features->fragmentShaderSampleInterlock);
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fragment_shader_interlock_features->fragmentShaderSampleInterlock);
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TRACE(" fragmentShaderPixelInterlock: %#x\n.",
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TRACE(" fragmentShaderPixelInterlock: %#x.\n",
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fragment_shader_interlock_features->fragmentShaderPixelInterlock);
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fragment_shader_interlock_features->fragmentShaderPixelInterlock);
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TRACE(" fragmentShaderShadingRateInterlock: %#x\n.",
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TRACE(" fragmentShaderShadingRateInterlock: %#x.\n",
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fragment_shader_interlock_features->fragmentShaderShadingRateInterlock);
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fragment_shader_interlock_features->fragmentShaderShadingRateInterlock);
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demote_features = &info->demote_features;
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demote_features = &info->demote_features;
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