vkd3d: Move the full stops before the newline.

This commit is contained in:
Giovanni Mascellani 2024-05-21 13:35:18 +02:00 committed by Alexandre Julliard
parent fa5708d3b5
commit dfa3ee25e0
Notes: Alexandre Julliard 2024-05-22 23:00:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/874

View File

@ -1334,11 +1334,11 @@ static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_dev
fragment_shader_interlock_features = &info->fragment_shader_interlock_features;
TRACE(" VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:\n");
TRACE(" fragmentShaderSampleInterlock: %#x.\n.",
TRACE(" fragmentShaderSampleInterlock: %#x.\n",
fragment_shader_interlock_features->fragmentShaderSampleInterlock);
TRACE(" fragmentShaderPixelInterlock: %#x\n.",
TRACE(" fragmentShaderPixelInterlock: %#x.\n",
fragment_shader_interlock_features->fragmentShaderPixelInterlock);
TRACE(" fragmentShaderShadingRateInterlock: %#x\n.",
TRACE(" fragmentShaderShadingRateInterlock: %#x.\n",
fragment_shader_interlock_features->fragmentShaderShadingRateInterlock);
demote_features = &info->demote_features;