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tests: Add test for mapping textures.
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@ -2532,6 +2532,71 @@ static void test_device_removed_reason(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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static void test_map_texture(void)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *resource;
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ID3D12Device *device;
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ULONG refcount;
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void *data;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Alignment = 0;
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resource_desc.Width = 32;
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resource_desc.Height = 32;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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resource_desc.SampleDesc.Count = 1;
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resource_desc.SampleDesc.Quality = 0;
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resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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resource_desc.Flags = 0;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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ok(SUCCEEDED(hr), "CreateCommittedResource failed, hr %#x.\n", hr);
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/* Resources on a DEFAULT heap cannot be mapped. */
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hr = ID3D12Resource_Map(resource, 0, NULL, &data);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ID3D12Resource_Release(resource);
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heap_properties.Type = D3D12_HEAP_TYPE_CUSTOM;
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heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
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heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL,
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&IID_ID3D12Resource, (void **)&resource);
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if (FAILED(hr))
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{
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skip("Failed to create texture on custom heap.\n");
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goto failed;
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}
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/* The data pointer must be NULL for the UNKNOWN layout. */
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hr = ID3D12Resource_Map(resource, 0, NULL, &data);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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ID3D12Resource_Release(resource);
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failed:
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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START_TEST(d3d12)
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{
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ID3D12Debug *debug;
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@ -2561,4 +2626,5 @@ START_TEST(d3d12)
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test_draw_instanced();
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test_invalid_texture_resource_barriers();
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test_device_removed_reason();
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test_map_texture();
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}
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