vkd3d-shader/ir: Remove DCL_TEMPS instructions.

We have to do work to keep it updated across passes and we never read it.
This commit is contained in:
Giovanni Mascellani
2024-01-18 13:05:24 +01:00
committed by Alexandre Julliard
parent 4b869f73bb
commit de9725b6ba
Notes: Alexandre Julliard 2024-01-23 23:04:04 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/574
2 changed files with 18 additions and 40 deletions

View File

@@ -9635,7 +9635,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
case VKD3DSIH_DCL_RESOURCE_RAW:
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_SAMPLER:
case VKD3DSIH_DCL_TEMPS:
case VKD3DSIH_DCL_UAV_RAW:
case VKD3DSIH_DCL_UAV_STRUCTURED:
case VKD3DSIH_DCL_UAV_TYPED: