vkd3d-shader/glsl: Use iterators in vkd3d_glsl_generator_generate().

This commit is contained in:
Giovanni Mascellani
2025-07-21 21:50:37 +02:00
committed by Henri Verbeet
parent 01068dada2
commit ddb65aac35
Notes: Henri Verbeet 2025-07-22 17:21:09 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1635

View File

@@ -2325,9 +2325,9 @@ static void shader_glsl_generate_declarations(struct vkd3d_glsl_generator *gen)
static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struct vkd3d_shader_code *out)
{
const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions;
struct vkd3d_string_buffer *buffer = gen->buffer;
unsigned int i;
struct vkd3d_shader_instruction *ins;
struct vsir_program_iterator it;
void *code;
MESSAGE("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
@@ -2342,9 +2342,11 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struc
++gen->indent;
shader_glsl_shader_prologue(gen);
for (i = 0; i < instructions->count; ++i)
it = vsir_program_iterator(&gen->program->instructions);
for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
{
vkd3d_glsl_handle_instruction(gen, &instructions->elements[i]);
vkd3d_glsl_handle_instruction(gen, ins);
}
vkd3d_string_buffer_printf(buffer, "}\n");