vkd3d-shader/spirv: Shift the private variable destination mask instead of the source mask.

Otherwise if the input is located above position 0 in the private array
it will be swizzled incorrectly, e.g. a.yz instead of a.xy in
test_domain_shader_inputs().

Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-11-17 13:06:03 +01:00
committed by Alexandre Julliard
parent 5357ab78b9
commit dbd7e18364
2 changed files with 4 additions and 6 deletions

View File

@ -4672,8 +4672,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
}
val_id = vkd3d_dxbc_compiler_emit_swizzle(compiler, val_id,
vkd3d_write_mask_from_component_count(input_component_count) << component_idx,
VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, dst->write_mask);
vkd3d_write_mask_from_component_count(input_component_count),
VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_SHADER_NO_SWIZZLE, dst->write_mask >> component_idx);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst_reg, dst->write_mask, val_id);
}