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libs/vkd3d: Create a compute queue family.
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@@ -3212,6 +3212,9 @@ static HRESULT d3d12_command_queue_init(struct d3d12_command_queue *queue,
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case D3D12_COMMAND_LIST_TYPE_COPY:
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queue_family_index = device->copy_queue_family_index;
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break;
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case D3D12_COMMAND_LIST_TYPE_COMPUTE:
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queue_family_index = device->compute_queue_family_index;
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break;
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default:
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FIXME("Unhandled command list type %#x.\n", desc->Type);
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return E_NOTIMPL;
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