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vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.
Instead of relying on ctx->extern vars, semantics are now stored in the vsir_program signatures, and then read to write the declarations.
This commit is contained in:
parent
704ce03561
commit
daa13934a4
Notes:
Henri Verbeet
2024-07-09 21:08:22 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/877
@ -2156,7 +2156,8 @@ static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
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}
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}
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static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_var *var, bool output)
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static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
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const struct signature_element *element, bool output)
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{
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const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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@ -2165,20 +2166,18 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc, const struct
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D3DDECLUSAGE usage;
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bool ret;
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if ((!output && !var->last_read) || (output && !var->first_write))
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return;
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if (hlsl_sm1_register_from_semantic(version, var->semantic.name, var->semantic.index, output, ®.type, ®.reg))
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if (hlsl_sm1_register_from_semantic(version, element->semantic_name,
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element->semantic_index, output, ®.type, ®.reg))
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{
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usage = 0;
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usage_idx = 0;
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}
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else
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{
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ret = hlsl_sm1_usage_from_semantic(var->semantic.name, var->semantic.index, &usage, &usage_idx);
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ret = hlsl_sm1_usage_from_semantic(element->semantic_name, element->semantic_index, &usage, &usage_idx);
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assert(ret);
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reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
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reg.reg = var->regs[HLSL_REGSET_NUMERIC].id;
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reg.reg = element->register_index;
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}
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token = D3DSIO_DCL;
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@ -2191,17 +2190,17 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc, const struct
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token |= usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT;
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put_u32(buffer, token);
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reg.writemask = (1 << var->data_type->dimx) - 1;
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reg.writemask = element->mask;
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write_sm1_dst_register(buffer, ®);
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}
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static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
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{
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const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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struct vsir_program *program = d3dbc->program;
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const struct vkd3d_shader_version *version;
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bool write_in = false, write_out = false;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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struct hlsl_ir_var *var;
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version = &program->shader_version;
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if (version->type == VKD3D_SHADER_TYPE_PIXEL && version->major >= 2)
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write_in = true;
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else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major == 3)
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@ -2209,12 +2208,16 @@ static void d3dbc_write_semantic_dcls(struct d3dbc_compiler *d3dbc)
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else if (version->type == VKD3D_SHADER_TYPE_VERTEX && version->major < 3)
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write_in = true;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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if (write_in)
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{
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if (write_in && var->is_input_semantic)
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d3dbc_write_semantic_dcl(d3dbc, var, false);
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if (write_out && var->is_output_semantic)
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d3dbc_write_semantic_dcl(d3dbc, var, true);
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for (unsigned int i = 0; i < program->input_signature.element_count; ++i)
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d3dbc_write_semantic_dcl(d3dbc, &program->input_signature.elements[i], false);
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}
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if (write_out)
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{
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for (unsigned int i = 0; i < program->output_signature.element_count; ++i)
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d3dbc_write_semantic_dcl(d3dbc, &program->output_signature.elements[i], true);
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}
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}
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@ -5527,6 +5527,83 @@ void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
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} while (progress);
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}
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static void sm1_generate_vsir_signature_entry(struct hlsl_ctx *ctx,
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struct vsir_program *program, bool output, struct hlsl_ir_var *var)
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{
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enum vkd3d_shader_sysval_semantic sysval = VKD3D_SHADER_SV_NONE;
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enum vkd3d_shader_register_type type;
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struct shader_signature *signature;
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struct signature_element *element;
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unsigned int register_index, mask;
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if ((!output && !var->last_read) || (output && !var->first_write))
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return;
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if (output)
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signature = &program->output_signature;
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else
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signature = &program->input_signature;
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if (!vkd3d_array_reserve((void **)&signature->elements, &signature->elements_capacity,
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signature->element_count + 1, sizeof(*signature->elements)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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element = &signature->elements[signature->element_count++];
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if (!hlsl_sm1_register_from_semantic(&program->shader_version,
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var->semantic.name, var->semantic.index, output, &type, ®ister_index))
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{
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unsigned int usage, usage_idx;
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bool ret;
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register_index = var->regs[HLSL_REGSET_NUMERIC].id;
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ret = hlsl_sm1_usage_from_semantic(var->semantic.name, var->semantic.index, &usage, &usage_idx);
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assert(ret);
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/* With the exception of vertex POSITION output, none of these are
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* system values. Pixel POSITION input is not equivalent to
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* SV_Position; the closer equivalent is VPOS, which is not declared
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* as a semantic. */
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if (program->shader_version.type == VKD3D_SHADER_TYPE_VERTEX
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&& output && usage == VKD3D_DECL_USAGE_POSITION)
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sysval = VKD3D_SHADER_SV_POSITION;
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}
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mask = (1 << var->data_type->dimx) - 1;
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memset(element, 0, sizeof(*element));
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if (!(element->semantic_name = vkd3d_strdup(var->semantic.name)))
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{
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--signature->element_count;
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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element->semantic_index = var->semantic.index;
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element->sysval_semantic = sysval;
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element->component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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element->register_index = register_index;
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element->target_location = register_index;
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element->register_count = 1;
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element->mask = mask;
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element->used_mask = mask;
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if (program->shader_version.type == VKD3D_SHADER_TYPE_PIXEL && !output)
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element->interpolation_mode = VKD3DSIM_LINEAR;
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}
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static void sm1_generate_vsir_signature(struct hlsl_ctx *ctx, struct vsir_program *program)
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{
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struct hlsl_ir_var *var;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (var->is_input_semantic)
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sm1_generate_vsir_signature_entry(ctx, program, false, var);
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if (var->is_output_semantic)
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sm1_generate_vsir_signature_entry(ctx, program, true, var);
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}
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}
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/* OBJECTIVE: Translate all the information from ctx and entry_func to the
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* vsir_program and ctab blob, so they can be used as input to d3dbc_compile()
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* without relying on ctx and entry_func. */
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@ -5554,6 +5631,8 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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}
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ctab->code = buffer.data;
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ctab->size = buffer.size;
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sm1_generate_vsir_signature(ctx, program);
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}
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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