vkd3d-shader: Hide support for DXIL sources.

Unfortunately this is not sufficiently ready to release.
This commit is contained in:
Henri Verbeet
2023-09-18 13:54:00 +02:00
committed by Alexandre Julliard
parent b8f2c3e1f4
commit da89da2bf3
Notes: Alexandre Julliard 2023-09-18 22:14:19 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/350
3 changed files with 10 additions and 0 deletions

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@@ -2920,6 +2920,8 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
struct sm6_parser *sm6;
int ret;
ERR("Creating a DXIL parser. This is unsupported; you get to keep all the pieces if it breaks.\n");
if (!(sm6 = vkd3d_calloc(1, sizeof(*sm6))))
{
ERR("Failed to allocate parser.\n");