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vkd3d-shader: Hide support for DXIL sources.
Unfortunately this is not sufficiently ready to release.
This commit is contained in:
committed by
Alexandre Julliard
parent
b8f2c3e1f4
commit
da89da2bf3
Notes:
Alexandre Julliard
2023-09-18 22:14:19 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/350
@@ -2920,6 +2920,8 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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struct sm6_parser *sm6;
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int ret;
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ERR("Creating a DXIL parser. This is unsupported; you get to keep all the pieces if it breaks.\n");
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if (!(sm6 = vkd3d_calloc(1, sizeof(*sm6))))
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{
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ERR("Failed to allocate parser.\n");
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