mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add test for texturing.
This commit is contained in:
parent
cc536e72ab
commit
da6c724c3b
268
tests/d3d12.c
268
tests/d3d12.c
@ -147,10 +147,9 @@ static void check_interface_(unsigned int line, IUnknown *iface, REFIID riid, bo
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IUnknown_Release(unk);
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}
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#define create_root_signature(a, b, c) create_root_signature_(__LINE__, a, b, c)
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#if _WIN32
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static HRESULT create_root_signature_(unsigned int line, ID3D12Device *device,
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const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **root_signature)
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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ID3DBlob *blob;
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HRESULT hr;
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@ -166,8 +165,8 @@ static HRESULT create_root_signature_(unsigned int line, ID3D12Device *device,
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#else
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/* XXX: Root signature byte code is not supported yet. We allow to pass D3D12_ROOT_SIGNATURE_DESC
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* directly to CreateRootSignature(). */
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static HRESULT create_root_signature_(unsigned int line, ID3D12Device *device,
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const D3D12_ROOT_SIGNATURE_DESC *desc, ID3D12RootSignature **root_signature)
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static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
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ID3D12RootSignature **root_signature)
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{
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return ID3D12Device_CreateRootSignature(device, 0, desc, ~(SIZE_T)0,
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&IID_ID3D12RootSignature, (void **)root_signature);
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@ -426,6 +425,101 @@ static ID3D12Resource *create_upload_buffer_(unsigned int line, ID3D12Device *de
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return buffer;
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}
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#define create_texture(a, b, c, d, e) create_texture_(__LINE__, a, b, c, d, e)
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static ID3D12Resource *create_texture_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, DXGI_FORMAT format, D3D12_RESOURCE_STATES initial_state)
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{
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *texture;
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HRESULT hr;
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memset(&heap_properties, 0, sizeof(heap_properties));
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heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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memset(&resource_desc, 0, sizeof(resource_desc));
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resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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resource_desc.Width = width;
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resource_desc.Height = height;
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resource_desc.DepthOrArraySize = 1;
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resource_desc.MipLevels = 1;
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resource_desc.Format = format;
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resource_desc.SampleDesc.Count = 1;
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hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
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&resource_desc, initial_state, NULL, &IID_ID3D12Resource, (void **)&texture);
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ok_(line)(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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return texture;
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}
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static void copy_sub_resource_data(const D3D12_MEMCPY_DEST *dst, const D3D12_SUBRESOURCE_DATA *src,
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unsigned int row_count, unsigned int slice_count, size_t row_size)
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{
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const BYTE *src_slice_ptr;
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BYTE *dst_slice_ptr;
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unsigned int z, y;
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for (z = 0; z < slice_count; ++z)
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{
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dst_slice_ptr = (BYTE *)dst->pData + z * dst->SlicePitch;
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src_slice_ptr = (const BYTE*)src->pData + z * src->SlicePitch;
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for (y = 0; y < row_count; ++y)
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memcpy(dst_slice_ptr + y * dst->RowPitch, src_slice_ptr + y * src->RowPitch, row_size);
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}
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}
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#define upload_texture_data(a, b, c, d) upload_texture_data_(__LINE__, a, b, c, d)
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static void upload_texture_data_(unsigned int line, ID3D12Resource *texture,
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D3D12_SUBRESOURCE_DATA *data, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list)
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{
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D3D12_TEXTURE_COPY_LOCATION dst_location, src_location;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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D3D12_RESOURCE_DESC resource_desc;
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UINT64 row_size, required_size;
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ID3D12Resource *upload_buffer;
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D3D12_MEMCPY_DEST dst_data;
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ID3D12Device *device;
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UINT row_count;
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HRESULT hr;
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void *ptr;
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resource_desc = ID3D12Resource_GetDesc(texture);
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hr = ID3D12Resource_GetDevice(texture, &IID_ID3D12Device, (void **)&device);
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ok_(line)(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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ID3D12Device_GetCopyableFootprints(device, &resource_desc, 0, 1, 0, &layout,
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&row_count, &row_size, &required_size);
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upload_buffer = create_upload_buffer_(line, device, required_size, NULL);
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hr = ID3D12Resource_Map(upload_buffer, 0, NULL, (void **)&ptr);
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ok_(line)(SUCCEEDED(hr), "Failed to map upload buffer, hr %#x.\n", hr);
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dst_data.pData = (BYTE *)ptr + layout.Offset;
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dst_data.RowPitch = layout.Footprint.RowPitch;
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dst_data.SlicePitch = layout.Footprint.RowPitch * row_count;
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copy_sub_resource_data(&dst_data, data, row_count, layout.Footprint.Depth, row_size);
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ID3D12Resource_Unmap(upload_buffer, 0, NULL);
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dst_location.pResource = texture;
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dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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dst_location.SubresourceIndex = 0;
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src_location.pResource = upload_buffer;
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src_location.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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src_location.PlacedFootprint = layout;
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ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, 0, 0, 0, &src_location, NULL);
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hr = ID3D12GraphicsCommandList_Close(command_list);
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ok_(line)(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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ID3D12Resource_Release(upload_buffer);
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ID3D12Device_Release(device);
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}
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static unsigned int format_size(DXGI_FORMAT format)
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{
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switch (format)
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@ -661,6 +755,50 @@ static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
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return root_signature;
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}
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#define create_texture_root_signature(a, b, c) create_texture_root_signature_(__LINE__, a, b, c)
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static ID3D12RootSignature *create_texture_root_signature_(unsigned int line,
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ID3D12Device *device, D3D12_SHADER_VISIBILITY shader_visibility, D3D12_ROOT_SIGNATURE_FLAGS flags)
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{
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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ID3D12RootSignature *root_signature = NULL;
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D3D12_DESCRIPTOR_RANGE descriptor_range;
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D3D12_STATIC_SAMPLER_DESC sampler_desc;
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D3D12_ROOT_PARAMETER root_parameter;
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HRESULT hr;
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memset(&sampler_desc, 0, sizeof(sampler_desc));
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sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
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sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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sampler_desc.ShaderRegister = 1;
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sampler_desc.RegisterSpace = 0;
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sampler_desc.ShaderVisibility = shader_visibility;
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descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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descriptor_range.NumDescriptors = 1;
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descriptor_range.BaseShaderRegister = 0;
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descriptor_range.RegisterSpace = 0;
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descriptor_range.OffsetInDescriptorsFromTableStart = 0;
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root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_parameter.DescriptorTable.NumDescriptorRanges = 1;
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root_parameter.DescriptorTable.pDescriptorRanges = &descriptor_range;
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root_parameter.ShaderVisibility = shader_visibility;
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memset(&root_signature_desc, 0, sizeof(root_signature_desc));
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root_signature_desc.NumParameters = 1;
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root_signature_desc.pParameters = &root_parameter;
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root_signature_desc.NumStaticSamplers = 1;
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root_signature_desc.pStaticSamplers = &sampler_desc;
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root_signature_desc.Flags = flags;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok_(line)(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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return root_signature;
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}
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#define create_pipeline_state(a, b, c, d, e, f) create_pipeline_state_(__LINE__, a, b, c, d, e, f)
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static ID3D12PipelineState *create_pipeline_state_(unsigned int line, ID3D12Device *device,
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ID3D12RootSignature *root_signature, DXGI_FORMAT rt_format,
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@ -5372,6 +5510,125 @@ static void test_immediate_constant_buffer(void)
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destroy_test_context(&context);
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}
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static void test_texture(void)
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{
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ID3D12GraphicsCommandList *command_list;
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
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D3D12_SUBRESOURCE_DATA texture_data;
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struct test_context_desc desc;
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struct resource_readback rb;
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struct test_context context;
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ID3D12DescriptorHeap *heap;
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ID3D12CommandQueue *queue;
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ID3D12Resource *texture;
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unsigned int x, y;
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HRESULT hr;
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static const DWORD ps_code[] =
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{
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#if 0
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Texture2D t : register(t0);
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SamplerState s : register(s1);
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float4 main(float4 position : SV_POSITION) : SV_Target
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{
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float2 p;
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p.x = position.x / 32.0f;
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p.y = position.y / 32.0f;
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return t.Sample(s, p);
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}
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#endif
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0x43425844, 0xc5df85e3, 0x32854510, 0xedd54782, 0x20bf84ff, 0x00000001, 0x00000140, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a4, 0x00000050,
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0x00000029, 0x0100086a, 0x0300005a, 0x00106000, 0x00000001, 0x04001858, 0x00107000, 0x00000000,
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0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002,
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0x3d000000, 0x3d000000, 0x00000000, 0x00000000, 0x8b000045, 0x800000c2, 0x00155543, 0x001020f2,
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0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000001, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
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static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
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static const unsigned int bitmap_data[] =
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{
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0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
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0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
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0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
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0xffffffff, 0xff000000, 0xff000000, 0xff000000,
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};
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memset(&desc, 0, sizeof(desc));
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desc.no_root_signature = true;
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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context.root_signature = create_texture_root_signature(context.device, D3D12_SHADER_VISIBILITY_PIXEL, 0);
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context.pipeline_state = create_pipeline_state(context.device,
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context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
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memset(&heap_desc, 0, sizeof(heap_desc));
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.NumDescriptors = 1;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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hr = ID3D12Device_CreateDescriptorHeap(context.device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
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gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
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texture = create_texture(context.device, 4, 4, DXGI_FORMAT_R8G8B8A8_UNORM, D3D12_RESOURCE_STATE_COPY_DEST);
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texture_data.pData = bitmap_data;
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texture_data.RowPitch = 4 * sizeof(*bitmap_data);
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texture_data.SlicePitch = texture_data.RowPitch * 4;
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upload_texture_data(texture, &texture_data, queue, command_list);
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hr = ID3D12CommandAllocator_Reset(context.allocator);
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ok(SUCCEEDED(hr), "Command allocator reset failed, hr %#x.\n", hr);
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hr = ID3D12GraphicsCommandList_Reset(command_list, context.allocator, NULL);
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ok(SUCCEEDED(hr), "Command list reset failed, hr %#x.\n", hr);
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transition_resource_state(command_list, texture,
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D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
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ID3D12Device_CreateShaderResourceView(context.device, texture, NULL, cpu_handle);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, red, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
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ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
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for (y = 0; y < 4; ++y)
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{
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for (x = 0; x < 4; ++x)
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{
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unsigned int color = get_readback_uint(&rb, 4 + 8 * x, 4 + 8 * y);
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ok(compare_color(color, bitmap_data[4 * y + x], 1),
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"Got color 0x%08x, expected 0x%08x at (%u, %u).\n", color, bitmap_data[4 * y + x], x, y);
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}
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}
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release_resource_readback(&rb);
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ID3D12Resource_Release(texture);
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ID3D12DescriptorHeap_Release(heap);
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destroy_test_context(&context);
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}
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#define check_copyable_footprints(a, b, c, d, e, f, g) \
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check_copyable_footprints_(__LINE__, a, b, c, d, e, f, g)
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static void check_copyable_footprints_(unsigned int line, const D3D12_RESOURCE_DESC *desc,
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@ -5646,5 +5903,6 @@ START_TEST(d3d12)
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run_test(test_shader_interstage_interface);
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run_test(test_root_signature_deserializer);
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run_test(test_immediate_constant_buffer);
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run_test(test_texture);
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run_test(test_get_copyable_footprints);
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}
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