vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bool_to_float().

This commit is contained in:
Henri Verbeet
2025-09-04 14:58:33 +02:00
parent e569245e1f
commit d98bbb2a9d
Notes: Henri Verbeet 2025-09-09 15:10:44 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1717

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@@ -4537,7 +4537,8 @@ static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compile
true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count);
false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
type_id = spirv_get_type_id(builder, VSIR_DATA_F32, component_count);
return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
}