From d98bbb2a9d8dfa488d7a5ced93c7ccb6270c8010 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 4 Sep 2025 14:58:33 +0200 Subject: [PATCH] vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_bool_to_float(). --- libs/vkd3d-shader/spirv.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index a223bf591..3569db388 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4537,7 +4537,8 @@ static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compile true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count); false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count); - type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count); + type_id = spirv_get_type_id(builder, VSIR_DATA_F32, component_count); + return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id); }