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vkd3d-shader/hlsl: Error out when an output semantic is used more than once.
The use of the hlsl_semantic.reported_duplicated_output_next_index field allows reporting multiple overlapping indexes, such as in the following vertex shader: void main(out float1x3 x : OVERLAP0, out float1x3 y : OVERLAP1) { x = float3(1.0, 2.0, 3.2); y = float3(5.0, 6.0, 5.0); } apple.hlsl:1:41: E5013: Output semantic "OVERLAP1" is used multiple times. apple.hlsl:1:13: First use of "OVERLAP1" is here. apple.hlsl:1:41: E5013: Output semantic "OVERLAP2" is used multiple times. apple.hlsl:1:13: First use of "OVERLAP2" is here. While at the same time avoiding reporting overlaps more than once for large arrays: struct apple { float2 p : sv_position; }; void main(out apple aps[4]) { } apple.hlsl:3:8: E5013: Output semantic "sv_position0" is used multiple times. apple.hlsl:3:8: First use of "sv_position0" is here.
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Notes:
Alexandre Julliard
2023-05-01 22:24:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148
@ -212,6 +212,9 @@ struct hlsl_semantic
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/* If the variable or field that stores this hlsl_semantic has already reported that it is missing. */
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bool reported_missing;
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/* In case the variable or field that stores this semantic has already reported to use a
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* duplicated output semantic, this value stores the last reported index + 1. Otherwise it is 0. */
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uint32_t reported_duplicated_output_next_index;
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};
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/* A field within a struct type declaration, used in hlsl_type.e.fields. */
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@ -4784,6 +4784,7 @@ semantic:
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$$.name = $2;
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$$.index = atoi(p);
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$$.reported_missing = false;
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$$.reported_duplicated_output_next_index = 0;
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*p = 0;
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}
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@ -233,8 +233,8 @@ static void validate_field_semantic(struct hlsl_ctx *ctx, struct hlsl_struct_fie
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}
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static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *var,
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struct hlsl_type *type, unsigned int modifiers, const struct hlsl_semantic *semantic,
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uint32_t index, bool output)
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struct hlsl_type *type, unsigned int modifiers, struct hlsl_semantic *semantic,
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uint32_t index, bool output, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_semantic new_semantic;
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struct vkd3d_string_buffer *name;
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@ -248,6 +248,18 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
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{
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if (!ascii_strcasecmp(ext_var->name, name->buffer))
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{
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if (output)
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{
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if (index >= semantic->reported_duplicated_output_next_index)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
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"Output semantic \"%s%u\" is used multiple times.", semantic->name, index);
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hlsl_note(ctx, &ext_var->loc, HLSL_LEVEL_ERROR,
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"First use of \"%s%u\" is here.", semantic->name, index);
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semantic->reported_duplicated_output_next_index = index + 1;
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}
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}
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hlsl_release_string_buffer(ctx, name);
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return ext_var;
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}
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@ -259,8 +271,8 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
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return NULL;
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}
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new_semantic.index = index;
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if (!(ext_var = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer),
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type, &var->loc, &new_semantic, modifiers, NULL)))
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if (!(ext_var = hlsl_new_var(ctx, hlsl_strdup(ctx, name->buffer), type, loc, &new_semantic,
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modifiers, NULL)))
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{
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hlsl_release_string_buffer(ctx, name);
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hlsl_cleanup_semantic(&new_semantic);
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@ -279,9 +291,10 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir
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}
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static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *lhs,
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unsigned int modifiers, const struct hlsl_semantic *semantic, uint32_t semantic_index)
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct hlsl_type *type = lhs->node.data_type, *vector_type;
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struct vkd3d_shader_location *loc = &lhs->node.loc;
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struct hlsl_ir_var *var = lhs->src.var;
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struct hlsl_ir_constant *c;
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unsigned int i;
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@ -305,7 +318,7 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
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struct hlsl_ir_var *input;
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struct hlsl_ir_load *load;
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if (!(input = add_semantic_var(ctx, var, vector_type, modifiers, semantic, semantic_index + i, false)))
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if (!(input = add_semantic_var(ctx, var, vector_type, modifiers, semantic, semantic_index + i, false, loc)))
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return;
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if (!(load = hlsl_new_var_load(ctx, input, &var->loc)))
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@ -334,8 +347,9 @@ static void prepend_input_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
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}
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static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *lhs,
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unsigned int modifiers, const struct hlsl_semantic *semantic, uint32_t semantic_index)
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct vkd3d_shader_location *loc = &lhs->node.loc;
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struct hlsl_type *type = lhs->node.data_type;
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struct hlsl_ir_var *var = lhs->src.var;
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struct hlsl_ir_constant *c;
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@ -360,6 +374,7 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct list *instrs
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validate_field_semantic(ctx, field);
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semantic = &field->semantic;
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elem_semantic_index = semantic->index;
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loc = &field->loc;
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}
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if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
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@ -367,7 +382,7 @@ static void prepend_input_copy_recurse(struct hlsl_ctx *ctx, struct list *instrs
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list_add_after(&lhs->node.entry, &c->node.entry);
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/* This redundant load is expected to be deleted later by DCE. */
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if (!(element_load = hlsl_new_load_index(ctx, &lhs->src, &c->node, &var->loc)))
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if (!(element_load = hlsl_new_load_index(ctx, &lhs->src, &c->node, loc)))
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return;
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list_add_after(&c->node.entry, &element_load->node.entry);
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@ -395,9 +410,10 @@ static void prepend_input_var_copy(struct hlsl_ctx *ctx, struct list *instrs, st
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}
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static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *rhs,
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unsigned int modifiers, const struct hlsl_semantic *semantic, uint32_t semantic_index)
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct hlsl_type *type = rhs->node.data_type, *vector_type;
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struct vkd3d_shader_location *loc = &rhs->node.loc;
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struct hlsl_ir_var *var = rhs->src.var;
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struct hlsl_ir_constant *c;
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unsigned int i;
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@ -421,7 +437,7 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
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struct hlsl_ir_var *output;
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struct hlsl_ir_load *load;
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if (!(output = add_semantic_var(ctx, var, vector_type, modifiers, semantic, semantic_index + i, true)))
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if (!(output = add_semantic_var(ctx, var, vector_type, modifiers, semantic, semantic_index + i, true, loc)))
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return;
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if (type->class == HLSL_CLASS_MATRIX)
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@ -450,8 +466,9 @@ static void append_output_copy(struct hlsl_ctx *ctx, struct list *instrs, struct
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}
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static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct list *instrs, struct hlsl_ir_load *rhs,
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unsigned int modifiers, const struct hlsl_semantic *semantic, uint32_t semantic_index)
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unsigned int modifiers, struct hlsl_semantic *semantic, uint32_t semantic_index)
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{
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struct vkd3d_shader_location *loc = &rhs->node.loc;
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struct hlsl_type *type = rhs->node.data_type;
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struct hlsl_ir_var *var = rhs->src.var;
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struct hlsl_ir_constant *c;
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@ -476,13 +493,14 @@ static void append_output_copy_recurse(struct hlsl_ctx *ctx, struct list *instrs
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validate_field_semantic(ctx, field);
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semantic = &field->semantic;
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elem_semantic_index = semantic->index;
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loc = &field->loc;
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}
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if (!(c = hlsl_new_uint_constant(ctx, i, &var->loc)))
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return;
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list_add_tail(instrs, &c->node.entry);
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if (!(element_load = hlsl_new_load_index(ctx, &rhs->src, &c->node, &var->loc)))
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if (!(element_load = hlsl_new_load_index(ctx, &rhs->src, &c->node, loc)))
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return;
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list_add_tail(instrs, &element_load->node.entry);
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@ -205,7 +205,7 @@ probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)
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% Output semantics cannot be mapped to more than one value.
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[vertex shader fail todo]
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[vertex shader fail]
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struct apple
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{
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float2 tex : TEXCOORD0;
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@ -218,7 +218,7 @@ void main(out apple apls[2], inout float4 pos : sv_position)
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}
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[vertex shader fail todo]
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[vertex shader fail]
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struct apple
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{
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float2 f : SEMANTIC;
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@ -232,7 +232,7 @@ void main(out apple a, out apple b, inout float4 pos : sv_position)
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% Semantic names are case-insensitive.
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[vertex shader fail todo]
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[vertex shader fail]
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void main(out float2 a : sem0, out float2 b : SEM, inout float4 pos : sv_position)
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{
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a = float2(1, 2);
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@ -63,7 +63,7 @@ probe render target 1 all r (2.0)
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probe render target 2 all r (3.0)
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probe render target 3 all r (4.0)
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[pixel shader fail todo]
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[pixel shader fail]
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float2(1.0, 2.0);
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