vkd3d-shader/hlsl: Error out when an output semantic is used more than once.

The use of the hlsl_semantic.reported_duplicated_output_next_index field
allows reporting multiple overlapping indexes, such as in the following
vertex shader:

    void main(out float1x3 x : OVERLAP0, out float1x3 y : OVERLAP1)
    {
        x = float3(1.0, 2.0, 3.2);
        y = float3(5.0, 6.0, 5.0);
    }

    apple.hlsl:1:41: E5013: Output semantic "OVERLAP1" is used multiple times.
    apple.hlsl:1:13: First use of "OVERLAP1" is here.
    apple.hlsl:1:41: E5013: Output semantic "OVERLAP2" is used multiple times.
    apple.hlsl:1:13: First use of "OVERLAP2" is here.

While at the same time avoiding reporting overlaps more than once for
large arrays:

    struct apple
    {
        float2 p : sv_position;
    };

    void main(out apple aps[4])
    {
    }

    apple.hlsl:3:8: E5013: Output semantic "sv_position0" is used multiple times.
    apple.hlsl:3:8: First use of "sv_position0" is here.
This commit is contained in:
Francisco Casas
2023-04-12 15:59:06 -04:00
committed by Alexandre Julliard
parent edc72fdefc
commit d96e9665b1
Notes: Alexandre Julliard 2023-05-01 22:24:44 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148
5 changed files with 38 additions and 16 deletions

View File

@@ -212,6 +212,9 @@ struct hlsl_semantic
/* If the variable or field that stores this hlsl_semantic has already reported that it is missing. */
bool reported_missing;
/* In case the variable or field that stores this semantic has already reported to use a
* duplicated output semantic, this value stores the last reported index + 1. Otherwise it is 0. */
uint32_t reported_duplicated_output_next_index;
};
/* A field within a struct type declaration, used in hlsl_type.e.fields. */