vkd3d-shader: Always print swizzle except for immediates or samplers.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia
2020-09-16 12:45:40 +01:00
committed by Alexandre Julliard
parent 8eb4c54f73
commit d93d76079c

View File

@@ -1051,7 +1051,7 @@ static void shader_dump_src_param(struct vkd3d_string_buffer *buffer,
default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier); default: shader_addline(buffer, "_unknown_modifier(%#x)", src_modifier);
} }
if (swizzle != VKD3D_SHADER_NO_SWIZZLE) if (param->reg.type != VKD3DSPR_IMMCONST && param->reg.type != VKD3DSPR_SAMPLER)
{ {
static const char swizzle_chars[] = "xyzw"; static const char swizzle_chars[] = "xyzw";
DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK; DWORD swizzle_x = (swizzle >> VKD3D_SHADER_SWIZZLE_SHIFT(0)) & VKD3D_SHADER_SWIZZLE_MASK;