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vkd3d-shader/hlsl: Handle complex types in add_cast().
This extends the support of this function, whether doing broadcasts or component-wise casts, to struct and array types.
This commit is contained in:
committed by
Alexandre Julliard
parent
fb751b48c5
commit
d93ce28995
Notes:
Alexandre Julliard
2022-10-25 22:39:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/35
@@ -19,8 +19,8 @@ float4 main() : SV_TARGET
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}
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[test]
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todo draw quad
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todo probe all rgba (84.0, 84.0, 84.0, 84.0)
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draw quad
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probe all rgba (84.0, 84.0, 84.0, 84.0)
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[pixel shader fail]
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