vkd3d-shader/spirv: Make output varyings not consumed by the next stage private variables.

This commit is contained in:
Zebediah Figura
2023-07-31 12:46:55 -05:00
committed by Alexandre Julliard
parent 11475ef62a
commit d932fba7c3
Notes: Alexandre Julliard 2023-08-03 21:25:28 +09:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/280
3 changed files with 11 additions and 5 deletions

View File

@@ -809,6 +809,8 @@ enum vkd3d_shader_input_sysval_semantic
VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
};
#define SIGNATURE_TARGET_LOCATION_UNUSED (~0u)
struct signature_element
{
unsigned int sort_index;
@@ -823,7 +825,8 @@ struct signature_element
unsigned int mask;
unsigned int used_mask;
enum vkd3d_shader_minimum_precision min_precision;
/* Register index / location in the target shader. */
/* Register index / location in the target shader.
* If SIGNATURE_TARGET_LOCATION_UNUSED, this element should not be written. */
unsigned int target_location;
};