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tests: Test semantics in uniform variables.
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Notes:
Alexandre Julliard
2023-07-04 23:25:04 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/250
@ -174,6 +174,7 @@ vkd3d_shader_tests = \
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tests/hlsl/uav-rwbuffer.shader_test \
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tests/hlsl/uav-rwstructuredbuffer.shader_test \
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tests/hlsl/uav-rwtexture.shader_test \
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tests/hlsl/uniform-semantics.shader_test \
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tests/hlsl/vector-indexing-uniform.shader_test \
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tests/hlsl/vector-indexing.shader_test \
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tests/hlsl/writemask-assignop-0.shader_test \
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28
tests/hlsl/uniform-semantics.shader_test
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28
tests/hlsl/uniform-semantics.shader_test
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@ -0,0 +1,28 @@
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% Semantics can be used in uniforms even though they are ignored.
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[pixel shader]
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float a : SEMANTIC;
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float4 main() : sv_target
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{
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return a;
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}
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[test]
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uniform 0 float 3.5
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draw quad
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probe all rgba (3.5, 3.5, 3.5, 3.5)
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[pixel shader]
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float2 a : sv_position;
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float4 main() : sv_target
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{
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return float4(a, a);
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}
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[test]
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uniform 0 float4 4.0 5.0 6.0 7.0
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draw quad
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probe all rgba (4.0, 5.0, 4.0, 5.0)
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